Sylvia Eckermann

 

 

2009

currently working on:


 

 

 

 

 

 

The Trend Is Your Friend!

 

 

A performative and interactive experimental set up
by Sylvia Eckermann and Gerald Nestler
Sound architecture: Peter Szely
  

 

Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By recognising and relying on trends do we become part of an economisation that promises profit but at the same time absorbs us? Does the individual who opposes the trend get even socially marginalised? Is the titular "friend" in a knowledge-based society therefore an updated manifestation of what Orwell termed Big Brother? A new, if more complex uniformity of control that denies us future with its hubris of calculability? The installation "The Trend Is Your Friend" invites us to participate in an experimental set-up of markets to think through these questions for ourselves. With the aid of our senses, we dive into a playful environment in virtual space while our bodies remain in the real.

 

Market modelling based on the double auction (Vernon L. Smith) by: Wolfgang Hoechtl.

Additional graphics: Fatih Aydogdu

 

Produced by: MedienKunstLabor Graz
In co-operation with: steirischer herbst

Institut für Elektronische Musik und Akustik (KUG) & Institut für Maschinelles Sehen und Darstellen (TU Graz)

 

 

26/09 - 08/11,  Tue - Sun 10 am - 6 pm       Opening: Sa 26/09, 2 pm



 

2008-2009 Vienna / Beijing

Breathe My Air — Visualising the Invisible in the Social Environment

an art project on intellectual and social environments and their relations; in cooperation with Gerald Nestler.

read more >

 

2008

Im neunten Himmel
oder das andere Ende Europas


In Ninth Heaven
or The Far End of Europe


An Interactive Synthetic Scape by
Sylvia Eckermann and Gerald Nestler.

Composition and spatial acoustics: Peter Szely

 

Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange, it took place in a world that was troubled by the Thirty Years' War, Inquisition and Counter-Reformation on the one side, and by the insurgences during the turnover of the dynasties on the other.

But this dialogue unfolded by the Jesuits of the China mission in the 17th century inspired Europe as well as China, influencing Arts, Sciences and thinking modes in both civilizations. It has also changed up to this day the way the West has been looking at the "Middle Kingdom".

 

In Ninth Heaven takes some of the fascinating historic records and illustrations of this time and turns them into a virtual journey through a space of visual-acousmatic impressions... read more

supported by:

Land Niederösterreich, SKE austromechana, BOSE

 


installationview
Museum Stein Minoritenplatz 4, 3504 Krems-Stein AT,

daily: 11am to 5pm - until September 2009

click for video documentation >

 


Im neunten Himmel / In Ninth Heaven

projection, 5 channel audio system, golden mirrors, interface, 1 computer
size: 4x4x2.5m


Credits:

Sylvia Eckermann : concept, installation, 3D-art
Gerald Nestler : concept, researche, text
Peter Szely : composition and sound-architecture
Doron Goldfarb : programming

Josef Wienerroither : additional 3D-objects
Eduard Wildner, Frederic Lion : voiceover

 









     


Spiegelzellen | Mirror Cells
2007


     — documentation and movie >
     — installation views >


     Mirror Cells is an interactive installation that turns
     around our perception of space and time. The gamers as well as the
     visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.
 


     Mirror Cells was a feature-project of  ars electronica 07


permanent installation:
    plastic trade-off  working_world.net, Arbeiten und Leben in der Globalisierung, Museum Arbeitswelt Steyr, 2006 - 2011

 

n o w h e r e - ein welt raum spiel
  

GameMod, Installation with 3 Screens, Projectors,
Computer, Interface, Loudspeakers

 

more >


n o w h e r e  is a GameMod - a deconstruction of the firstperson shooter Unreal. The GameEngine is used as an artistic tool to create an interactive audio/visual installation. The visitor of this "ludic envirionment" is enabled to navigate through the virtual space using a special interface. There is no narrative string - without start or end you fly through the cosmos on your own path.
We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art. This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20. >>

n o w h e r e  ist ein GameMod - eine Modifizierung des Egoshooters Unreal in dem sich der Spieler im virtuellen, 3dimensionalen Raum frei in jeder Richtung bewegen kann. Architektur, Klänge, gesprochener Text und Bilder unterstützen die immersive Wirkung dieses Mediums. Der freie Flug durch Raum und Zeit als Metapher gewählt, reflektiert die Gedankenwelt der Architektengruppe, die sich im Briefwechsel Die Gläsernen Kette (gegründet von Bruno Taut im Dezember 1919) zum Ideenaustausch traf.
>>